Hollow Whispers

Challenge

Create an atmospheric horror game UI that stays immersive while delivering clear, usable information across gameplay and menu systems.

Approach

Defined UI states, established hierarchy, and designed a consistent visual system that balances mood, clarity, and usability through iterative layouts.

Challenge

Create an atmospheric horror game UI that stays immersive while delivering clear, usable information across gameplay and menu systems.

Approach

Defined UI states, established hierarchy, and designed a consistent visual system that balances mood, clarity, and usability through iterative layouts.

Challenge

Create an atmospheric horror game UI that stays immersive while delivering clear, usable information across gameplay and menu systems.

Approach

Defined UI states, established hierarchy, and designed a consistent visual system that balances mood, clarity, and usability through iterative layouts.

Hollow Whispers is a UI concept for a psychological horror PC game that takes place in the isolated, fog-covered town of Hollow’s End. Players assume the role of Elara, a young woman who returns to her childhood home after receiving a cryptic letter from her missing sister, Lily. As Elara searches the mysterious abandoned town, she soon realizes the town’s twisted secrets run deeper than she could have ever imagined.

© Hollow Whispers

© Hollow Whispers

© Hollow Whispers

Year

2024

Tools

Figma, Photoshop, Illustrator

Fields

UI/UX, Game Design, Art Direction

Disney Speedstorm Ranks

Disney Speedstorm Ranks

Disney Speedstorm Ranks