NEUROVOID

Challenge

Design a complete UI/UX system for a futuristic FPS game that balances strong visual identity with fast in-game readability. The challenge was creating 20+ cohesive screens, building a believable sci-fi world through interface design, and turning it into a fully interactive, gameplay-ready prototype.

Solution

Structured the project like a real game pipeline: developed lore and UX foundations, created a modular design system, built high-fidelity screens, and crafted a fully navigable Figma prototype. Focused on cinematic visuals, consistent design logic, and interaction patterns that support both gameplay clarity and worldbuilding.


Challenge

Design a complete UI/UX system for a futuristic FPS game that balances strong visual identity with fast in-game readability. The challenge was creating 20+ cohesive screens, building a believable sci-fi world through interface design, and turning it into a fully interactive, gameplay-ready prototype.

Solution

Structured the project like a real game pipeline: developed lore and UX foundations, created a modular design system, built high-fidelity screens, and crafted a fully navigable Figma prototype. Focused on cinematic visuals, consistent design logic, and interaction patterns that support both gameplay clarity and worldbuilding.


Challenge

Design a complete UI/UX system for a futuristic FPS game that balances strong visual identity with fast in-game readability. The challenge was creating 20+ cohesive screens, building a believable sci-fi world through interface design, and turning it into a fully interactive, gameplay-ready prototype.

Solution

Structured the project like a real game pipeline: developed lore and UX foundations, created a modular design system, built high-fidelity screens, and crafted a fully navigable Figma prototype. Focused on cinematic visuals, consistent design logic, and interaction patterns that support both gameplay clarity and worldbuilding.


NEUROVOID is a first-person shooter video game concept, set in a dark and dystopian world. I began by developing the game idea and branding, then moved on to planning and creating the full game narrative along with the
Game Design Document (GDD). Following this, I developed user personas, created a mind map, mapped out the user flow, and finally designed the UI/UX for the entire game, progressing from low-fidelity wireframes to final concepts the final interactive prototype (link in behance). This project was designed for both PC and console platforms.

Year

2025

Tools

Photoshop, Illustrator, Figma

Fields

UI/UX, Game Design, Art Direction

Hollow Whispers

Hollow Whispers

Hollow Whispers