About Me.



@acacioseraph
@acacioseraph
@acacioseraph
Hi, I’m João Acácio Santos, a UI/UX & Graphic Designer from Portugal, currently based in Barcelona, with 8+ years of experience.
Hi, I’m João Acácio Santos, a UI/UX & Graphic Designer from Portugal, currently based in Barcelona, with 8+ years of experience.
Hi, I’m João Acácio Santos, a UI/UX & Graphic Designer from Portugal, currently based in Barcelona, with 8+ years of experience.
My work exists where design and emotion come together. I create interfaces that feel alive and tell a story. My focus is on experiences where function and atmosphere blend, and the user interface feels like part of the world, not just something sitting on top of it.
My creative journey started really early. I loved video games that allowed me to customize everything like cars, characters, emblems, shields... That obsession with customization soon became my fuel for creation.
Later in 2015, I started playing around with Photoshop, designing abstract wallpapers, social media graphics, logos, and assets for gaming communities all over the world for fun. What began as simple curiosity quickly turned into discipline.
In 2017, I moved from my hometown to Lisbon where I got my Graphic Design Certificate. At the same time, I kept growing as a self-taught designer, focusing on brand identity, artwork, merchandising, and visual communication. I especially loved working within gaming, esports, and music worlds.
My specialization in UI/UX for video games came later through actual production work. Upon an unexpected offer, I joined Gameloft Barcelona in 2022 as a 2D Artist, and my role soon evolved into UI Designer where I saw better potential for my career. That change forced me to rebuild my entire skillset from the ground up. I learned interface design, UX logic, HUD systems, and so much more through personal projects at home plus a UI Masterclass to build a stronger foundation, while applying it all daily in my professional work. It completely reshaped how I think about visuals. It's not just about how they look anymore, but how they behave and feel.
Today, I design UI/UX, HUDs, and 2D assets for games like the Asphalt Legends series and Disney Speedstorm. My job is to balance performance and style within these complex game worlds.
I'm naturally drawn to the futuristic and the dark. I'm driven, adaptable, and always learning. I push my work further every single day, building visual languages that don't just guide players, but truly immerse them in the experience.
My work exists where design and emotion come together. I create interfaces that feel alive and tell a story. My focus is on experiences where function and atmosphere blend, and the user interface feels like part of the world, not just something sitting on top of it.
My creative journey started really early. I loved video games that allowed me to customize everything like cars, characters, emblems, shields... That obsession with customization soon became my fuel for creation.
Later in 2015, I started playing around with Photoshop, designing abstract wallpapers, social media graphics, logos, and assets for gaming communities all over the world for fun. What began as simple curiosity quickly turned into discipline.
In 2017, I moved from my hometown to Lisbon where I got my Graphic Design Certificate. At the same time, I kept growing as a self-taught designer, focusing on brand identity, artwork, merchandising, and visual communication. I especially loved working within gaming, esports, and music worlds.
My specialization in UI/UX for video games came later through actual production work. Upon an unexpected offer, I joined Gameloft Barcelona in 2022 as a 2D Artist, and my role soon evolved into UI Designer where I saw better potential for my career. That change forced me to rebuild my entire skillset from the ground up. I learned interface design, UX logic, HUD systems, and so much more through personal projects at home plus a UI Masterclass to build a stronger foundation, while applying it all daily in my professional work. It completely reshaped how I think about visuals. It's not just about how they look anymore, but how they behave and feel.
Today, I design UI/UX, HUDs, and 2D assets for games like the Asphalt Legends series and Disney Speedstorm. My job is to balance performance and style within these complex game worlds.
I'm naturally drawn to the futuristic and the dark. I'm driven, adaptable, and always learning. I push my work further every single day, building visual languages that don't just guide players, but truly immerse them in the experience.
My work exists where design and emotion come together. I create interfaces that feel alive and tell a story. My focus is on experiences where function and atmosphere blend, and the user interface feels like part of the world, not just something sitting on top of it.
My creative journey started really early. I loved video games that allowed me to customize everything like cars, characters, emblems, shields... That obsession with customization soon became my fuel for creation.
Later in 2015, I started playing around with Photoshop, designing abstract wallpapers, social media graphics, logos, and assets for gaming communities all over the world for fun. What began as simple curiosity quickly turned into discipline.
In 2017, I moved from my hometown to Lisbon where I got my Graphic Design Certificate. At the same time, I kept growing as a self-taught designer, focusing on brand identity, artwork, merchandising, and visual communication. I especially loved working within gaming, esports, and music worlds.
My specialization in UI/UX for video games came later through actual production work. Upon an unexpected offer, I joined Gameloft Barcelona in 2022 as a 2D Artist, and my role soon evolved into UI Designer where I saw better potential for my career. That change forced me to rebuild my entire skillset from the ground up. I learned interface design, UX logic, HUD systems, and so much more through personal projects at home plus a UI Masterclass to build a stronger foundation, while applying it all daily in my professional work. It completely reshaped how I think about visuals. It's not just about how they look anymore, but how they behave and feel.
Today, I design UI/UX, HUDs, and 2D assets for games like the Asphalt Legends series and Disney Speedstorm. My job is to balance performance and style within these complex game worlds.
I'm naturally drawn to the futuristic and the dark. I'm driven, adaptable, and always learning. I push my work further every single day, building visual languages that don't just guide players, but truly immerse them in the experience.
Software Stack
Figma
Interface

Figma
Interface

Illustrator
Vector

Illustrator
Vector

Premiere
Video

Premiere
Video

Photoshop
Design

Photoshop
Design

After Effects
Motion

After Effects
Motion

InDesign
Layout

InDesign
Layout

Figma
Interface

Photoshop
Design

Illustrator
Vector

After Effects
Motion

Premiere
Video

InDesign
Layout

Services
1. Creative Direction
Aesthetic Development, Visual Consulting. I shape the visual tone of projects through composition, mood, and detail, translating abstract ideas into defined aesthetics that guide design and storytelling.

2. Interface Design
UI/UX, HUDs, Visual Systems. I design cohesive and immersive interfaces that blend function and atmosphere. Each system is crafted to feel intuitive, distinct, and alive within its digital world.

3. Brand & Identity
Logos, Style Guides, Social Media. I help brands find their visual voice, defining how they look, feel, and communicate. From concept to execution, I create identities built on clarity and purpose.

4. Graphic Works
Posters, Merchandise, Standalone Design Pieces and more. A space for exploration, posters, artwork, and personal designs that capture mood, style, and the raw side of my creative process.

Services
1. Creative Direction
Aesthetic Development, Visual Consulting. I shape the visual tone of projects through composition, mood, and detail, translating abstract ideas into defined aesthetics that guide design and storytelling.

2. Interface Design
UI/UX, HUDs, Visual Systems. I design cohesive and immersive interfaces that blend function and atmosphere. Each system is crafted to feel intuitive, distinct, and alive within its digital world.

3. Brand & Identity
Logos, Style Guides, Social Media. I help brands find their visual voice, defining how they look, feel, and communicate. From concept to execution, I create identities built on clarity and purpose.

4. Graphic Works
Posters, Merchandise, Standalone Design Pieces and more. A space for exploration, posters, artwork, and personal designs that capture mood, style, and the raw side of my creative process.

Services
1. Creative Direction
Aesthetic Development, Visual Consulting. I shape the visual tone of projects through composition, mood, and detail, translating abstract ideas into defined aesthetics that guide design and storytelling.

2. Interface Design
UI/UX, HUDs, Visual Systems. I design cohesive and immersive interfaces that blend function and atmosphere. Each system is crafted to feel intuitive, distinct, and alive within its digital world.

3. Brand & Identity
Logos, Style Guides, Social Media. I help brands find their visual voice, defining how they look, feel, and communicate. From concept to execution, I create identities built on clarity and purpose.

4. Graphic Works
Posters, Merchandise, Standalone Design Pieces and more. A space for exploration, posters, artwork, and personal designs that capture mood, style, and the raw side of my creative process.

Experience
Gameloft
UI Designer
2022 - Present
Designing intuitive interfaces for menus, HUDs, and in-game systems. Creating wireframes, prototypes, and mockups. Developing iconography, typography, and visual game assets.
Gameloft
UI Designer
2022 - Present
Designing intuitive interfaces for menus, HUDs, and in-game systems. Creating wireframes, prototypes, and mockups. Developing iconography, typography, and visual game assets.
Gameloft
UI Designer
2022 - Present
Designing intuitive interfaces for menus, HUDs, and in-game systems. Creating wireframes, prototypes, and mockups. Developing iconography, typography, and visual game assets.
Selene Games
UI/UX Owner
2024 - 2025
Led the complete UI/UX direction of the project, creating all user flows, wireframes, and final interface designs while collaborating closely with developers for implementation.
Selene Games
UI/UX Owner
2024 - 2025
Led the complete UI/UX direction of the project, creating all user flows, wireframes, and final interface designs while collaborating closely with developers for implementation.
Selene Games
UI/UX Owner
2024 - 2025
Led the complete UI/UX direction of the project, creating all user flows, wireframes, and final interface designs while collaborating closely with developers for implementation.
RUSH.GG
Graphic Designer
2021 - 2022
Branding assets & Social Media graphics
RUSH.GG
Graphic Designer
2021 - 2022
Branding assets & Social Media graphics
RUSH.GG
Graphic Designer
2021 - 2022
Branding assets & Social Media graphics
El Corte Inglés
Editorial Designer Intern
2018 - 2019
Responsible for organizing the layout, images, and text of publications, magazines and catalogs.
El Corte Inglés
Editorial Designer Intern
2018 - 2019
Responsible for organizing the layout, images, and text of publications, magazines and catalogs.
El Corte Inglés
Editorial Designer Intern
2018 - 2019
Responsible for organizing the layout, images, and text of publications, magazines and catalogs.
Years of experience
8+
Satisfied clients
100+
Projects completed
100+
Years of experience
8+
Satisfied clients
100+
Projects completed
100+
Years of experience
8+
Satisfied clients
100+
Projects completed
100+






