About Me.

@acacioseraph

@acacioseraph

@acacioseraph

Hi, I’m João Acácio Santos, a UI/UX & Graphic Designer from Portugal, currently based in Barcelona, with 8+ years of experience.

Hi, I’m João Acácio Santos, a UI/UX & Graphic Designer from Portugal, currently based in Barcelona, with 8+ years of experience.

Hi, I’m João Acácio Santos, a UI/UX & Graphic Designer from Portugal, currently based in Barcelona, with 8+ years of experience.

My work exists where design and emotion come together. I create interfaces that feel alive and tell a story. My focus is on experiences where function and atmosphere blend, and the user interface feels like part of the world, not just something sitting on top of it.

My creative journey started really early. I loved video games that allowed me to customize everything like cars, characters, emblems, shields... That obsession with customization soon became my fuel for creation.

Later in 2015, I started playing around with Photoshop, designing abstract wallpapers, social media graphics, logos, and assets for gaming communities all over the world for fun. What began as simple curiosity quickly turned into discipline.

In 2017, I moved from my hometown to Lisbon where I got my Graphic Design Certificate. At the same time, I kept growing as a self-taught designer, focusing on brand identity, artwork, merchandising, and visual communication. I especially loved working within gaming, esports, and music worlds.

My specialization in UI/UX for video games came later through actual production work. Upon an unexpected offer, I joined Gameloft Barcelona in 2022 as a 2D Artist, and my role soon evolved into UI Designer where I saw better potential for my career. That change forced me to rebuild my entire skillset from the ground up. I learned interface design, UX logic, HUD systems, and so much more through personal projects at home plus a UI Masterclass to build a stronger foundation, while applying it all daily in my professional work. It completely reshaped how I think about visuals. It's not just about how they look anymore, but how they behave and feel.

Today, I design UI/UX, HUDs, and 2D assets for games like the Asphalt Legends series and Disney Speedstorm. My job is to balance performance and style within these complex game worlds.

I'm naturally drawn to the futuristic and the dark. I'm driven, adaptable, and always learning. I push my work further every single day, building visual languages that don't just guide players, but truly immerse them in the experience.

My work exists where design and emotion come together. I create interfaces that feel alive and tell a story. My focus is on experiences where function and atmosphere blend, and the user interface feels like part of the world, not just something sitting on top of it.

My creative journey started really early. I loved video games that allowed me to customize everything like cars, characters, emblems, shields... That obsession with customization soon became my fuel for creation.

Later in 2015, I started playing around with Photoshop, designing abstract wallpapers, social media graphics, logos, and assets for gaming communities all over the world for fun. What began as simple curiosity quickly turned into discipline.

In 2017, I moved from my hometown to Lisbon where I got my Graphic Design Certificate. At the same time, I kept growing as a self-taught designer, focusing on brand identity, artwork, merchandising, and visual communication. I especially loved working within gaming, esports, and music worlds.

My specialization in UI/UX for video games came later through actual production work. Upon an unexpected offer, I joined Gameloft Barcelona in 2022 as a 2D Artist, and my role soon evolved into UI Designer where I saw better potential for my career. That change forced me to rebuild my entire skillset from the ground up. I learned interface design, UX logic, HUD systems, and so much more through personal projects at home plus a UI Masterclass to build a stronger foundation, while applying it all daily in my professional work. It completely reshaped how I think about visuals. It's not just about how they look anymore, but how they behave and feel.

Today, I design UI/UX, HUDs, and 2D assets for games like the Asphalt Legends series and Disney Speedstorm. My job is to balance performance and style within these complex game worlds.

I'm naturally drawn to the futuristic and the dark. I'm driven, adaptable, and always learning. I push my work further every single day, building visual languages that don't just guide players, but truly immerse them in the experience.

My work exists where design and emotion come together. I create interfaces that feel alive and tell a story. My focus is on experiences where function and atmosphere blend, and the user interface feels like part of the world, not just something sitting on top of it.

My creative journey started really early. I loved video games that allowed me to customize everything like cars, characters, emblems, shields... That obsession with customization soon became my fuel for creation.

Later in 2015, I started playing around with Photoshop, designing abstract wallpapers, social media graphics, logos, and assets for gaming communities all over the world for fun. What began as simple curiosity quickly turned into discipline.

In 2017, I moved from my hometown to Lisbon where I got my Graphic Design Certificate. At the same time, I kept growing as a self-taught designer, focusing on brand identity, artwork, merchandising, and visual communication. I especially loved working within gaming, esports, and music worlds.

My specialization in UI/UX for video games came later through actual production work. Upon an unexpected offer, I joined Gameloft Barcelona in 2022 as a 2D Artist, and my role soon evolved into UI Designer where I saw better potential for my career. That change forced me to rebuild my entire skillset from the ground up. I learned interface design, UX logic, HUD systems, and so much more through personal projects at home plus a UI Masterclass to build a stronger foundation, while applying it all daily in my professional work. It completely reshaped how I think about visuals. It's not just about how they look anymore, but how they behave and feel.

Today, I design UI/UX, HUDs, and 2D assets for games like the Asphalt Legends series and Disney Speedstorm. My job is to balance performance and style within these complex game worlds.

I'm naturally drawn to the futuristic and the dark. I'm driven, adaptable, and always learning. I push my work further every single day, building visual languages that don't just guide players, but truly immerse them in the experience.

Software Stack

Figma

Interface

Figma

Interface

Illustrator

Vector

Illustrator

Vector

Premiere

Video

Premiere

Video

Photoshop

Design

Photoshop

Design

After Effects

Motion

After Effects

Motion

InDesign

Layout

InDesign

Layout

Figma

Interface

Photoshop

Design

Illustrator

Vector

After Effects

Motion

Premiere

Video

InDesign

Layout

Services

1. Creative Direction

Aesthetic Development, Visual Consulting. I shape the visual tone of projects through composition, mood, and detail, translating abstract ideas into defined aesthetics that guide design and storytelling.

2. Interface Design

UI/UX, HUDs, Visual Systems. I design cohesive and immersive interfaces that blend function and atmosphere. Each system is crafted to feel intuitive, distinct, and alive within its digital world.

3. Brand & Identity

Logos, Style Guides, Social Media. I help brands find their visual voice, defining how they look, feel, and communicate. From concept to execution, I create identities built on clarity and purpose.

4. Graphic Works

Posters, Merchandise, Standalone Design Pieces and more. A space for exploration, posters, artwork, and personal designs that capture mood, style, and the raw side of my creative process.

Services

1. Creative Direction

Aesthetic Development, Visual Consulting. I shape the visual tone of projects through composition, mood, and detail, translating abstract ideas into defined aesthetics that guide design and storytelling.

2. Interface Design

UI/UX, HUDs, Visual Systems. I design cohesive and immersive interfaces that blend function and atmosphere. Each system is crafted to feel intuitive, distinct, and alive within its digital world.

3. Brand & Identity

Logos, Style Guides, Social Media. I help brands find their visual voice, defining how they look, feel, and communicate. From concept to execution, I create identities built on clarity and purpose.

4. Graphic Works

Posters, Merchandise, Standalone Design Pieces and more. A space for exploration, posters, artwork, and personal designs that capture mood, style, and the raw side of my creative process.

Services

1. Creative Direction

Aesthetic Development, Visual Consulting. I shape the visual tone of projects through composition, mood, and detail, translating abstract ideas into defined aesthetics that guide design and storytelling.

2. Interface Design

UI/UX, HUDs, Visual Systems. I design cohesive and immersive interfaces that blend function and atmosphere. Each system is crafted to feel intuitive, distinct, and alive within its digital world.

3. Brand & Identity

Logos, Style Guides, Social Media. I help brands find their visual voice, defining how they look, feel, and communicate. From concept to execution, I create identities built on clarity and purpose.

4. Graphic Works

Posters, Merchandise, Standalone Design Pieces and more. A space for exploration, posters, artwork, and personal designs that capture mood, style, and the raw side of my creative process.

Experience

Gameloft

UI Designer

2022 - Present

Designing intuitive interfaces for menus, HUDs,
and in-game systems.
Creating wireframes, prototypes, and mockups.
Developing iconography, typography,
and visual game assets.

Gameloft

UI Designer

2022 - Present

Designing intuitive interfaces for menus, HUDs,
and in-game systems.
Creating wireframes, prototypes, and mockups.
Developing iconography, typography,
and visual game assets.

Gameloft

UI Designer

2022 - Present

Designing intuitive interfaces for menus, HUDs,
and in-game systems.
Creating wireframes, prototypes, and mockups.
Developing iconography, typography,
and visual game assets.

Selene Games

UI/UX Owner

2024 - 2025

Led the complete UI/UX direction of the project, creating all user flows, wireframes, and final interface designs while collaborating closely with developers for implementation.

Selene Games

UI/UX Owner

2024 - 2025

Led the complete UI/UX direction of the project, creating all user flows, wireframes, and final interface designs while collaborating closely with developers for implementation.

Selene Games

UI/UX Owner

2024 - 2025

Led the complete UI/UX direction of the project, creating all user flows, wireframes, and final interface designs while collaborating closely with developers for implementation.

RUSH.GG

Graphic Designer

2021 - 2022

Branding assets & Social Media graphics

RUSH.GG

Graphic Designer

2021 - 2022

Branding assets & Social Media graphics

RUSH.GG

Graphic Designer

2021 - 2022

Branding assets & Social Media graphics

El Corte Inglés

Editorial Designer Intern

2018 - 2019

Responsible for organizing the layout, images, and text of publications, magazines and catalogs.

El Corte Inglés

Editorial Designer Intern

2018 - 2019

Responsible for organizing the layout, images, and text of publications, magazines and catalogs.

El Corte Inglés

Editorial Designer Intern

2018 - 2019

Responsible for organizing the layout, images, and text of publications, magazines and catalogs.

Years of experience

8+

Satisfied clients

100+

Projects completed

100+

Years of experience

8+

Satisfied clients

100+

Projects completed

100+

Years of experience

8+

Satisfied clients

100+

Projects completed

100+